AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games Performance in South Africa Q4 2021
Discover the performance trends of the top 5 sandbox-like games in South Africa during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sandbox-like games in South Africa showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their trends.
Roblox had a noteworthy quarter. Weekly revenue fluctuated, peaking at approximately $89K in early October and closing the quarter at around $83K. Downloads saw a steady rise, starting at 13.8K in late September and ending at 18.2K in the last week of December. Active users mostly hovered around 330K to 340K, with a slight dip mid-quarter but reaching 338K by the end of December.
Minecraft experienced modest weekly revenue, starting at about $10.8K and peaking at $12.7K in mid-December. Downloads remained relatively stable, averaging around 800 per week. Active users showed a slight increase, from 47.6K in late September to 49K in mid-December, before settling at 47.8K at the end of the quarter.
IMVU: 3D Avatar Creator & Chat had varied performance. Weekly revenue saw several spikes, notably reaching $2.3K in early November and $2.1K in mid-December. Downloads showed an upward trend, particularly in early November and late December, peaking at 3.1K and 2.7K, respectively. Active users increased from 7.9K at the start of the quarter to 9.9K by the end, with a significant rise in early November.
PK XD: Fun, friends & games saw a mix of trends. Weekly revenue varied, with a notable peak at $1.4K in late October. Downloads had a strong finish, starting at 2.2K and rising to 2.8K by mid-December. Active users showed some fluctuations, peaking at 26.5K in early December before settling at 24.8K at the end of the quarter.
Terraria had a relatively stable quarter, with weekly revenue generally around $200 to $300, peaking at $380 in late October. Downloads remained low but consistent, with a peak of 126 in late October. Active users saw a gradual increase, from 107 in late September to a peak of 212 in late October, before settling at 151 by the end of December.
These trends showcase the varied performance of sandbox-like games in South Africa during Q4 2021. For more detailed insights, visit Sensor Tower.